Vector Space ℝ³ of Real Numbers
Senior 5 · Mathematics
Vector Space ℝ³ of Real Numbers
Lesson 1 of 4
35 min
A drone hovers above a football pitch. To say where it is, "40 m east and 25 m north of the corner flag" is not enough: you must also say how high it is. Positions in space need three numbers, and so do the moves between them. In S4 you worked with vectors of the plane, pairs . This unit extends everything to triples , the vector space . Engineers use it for forces on a roof truss, pilots for wind and flight paths, and game designers for every object on a screen.
Definition
is the set of ordered triples of real numbers. An element is a vector of , and are its components. With the standard unit vectors , , ,
In a right-handed system of axes, the position vector of the point is . For two points and with position vectors and , the vector from to is .
To reach from the origin, move 3 units along the -axis, 4 units parallel to the -axis, and 2 units up. The arrow does all three moves at once.
Definition
Operations. For , and a real number (a scalar) :
The zero vector is . Two vectors are equal when their three components are equal. Two non-zero vectors are parallel (collinear) when one is a scalar multiple of the other: .
Important
is a real vector space. For all and :
| For addition | For multiplication by a scalar |
|---|---|
| (closure) | (closure) |
Each rule holds because it holds for real numbers, component by component. Any set with an addition and a scalar multiplication obeying these ten rules is a vector space: , and of unit 6 are all examples.
Worked example 1: a vector between two points
For and , find and , and write with .
Solution. , and .
Worked example 2: combining and solving
Let , , . (a) Find . (b) Find the vector with .
Solution. (a) .
(b) The vector-space rules let you solve as in algebra: , so and .
Worked example 3: parallel vectors
Find and so that is parallel to .
Solution. We need . The first components give . Then and , so .
Worked example 4: the fourth vertex of a parallelogram
is a parallelogram with , and . Find .
Solution. In a parallelogram , so and
Check: and . ✓ So .
Warning
Tip
To sketch a point in 3-D, draw its "shadow" in the floor first, then go straight up by . The dashed box in the figure is exactly this route.
3Blue1Brown: Vectors, Chapter 1 of Essence of Linear Algebra (about 10 min). Watch the three views of a vector (an arrow, a list of numbers, and an object you add and scale) and how they fit together.
Practice
Questions 1 to 3 are routine; 4 to 6 need more care; 7 asks for a proof.
Sources and credits