Handball Tactics
Senior 2 · Physical Education
Handball Tactics
Lesson 1 of 3
22 min
In handball the easiest goals are scored in the few seconds after a team wins the ball. At that moment the other team's players are still in attacking positions, far from their own goal, and their goalkeeper may face a shooter alone. A team that turns defence into attack quickly can score several of these goals a game. This fast break is called the counter-attack.
| Item | Rule |
|---|---|
| Players | 7 a side: 6 court players and 1 goalkeeper, with rolling substitutions |
| Court | 40 m by 20 m; goals 3 m wide and 2 m high |
| Goal area | The area within the 6 m line. Only the defending goalkeeper may stand in it. A court player may jump from outside and shoot or pass before landing inside. |
| Holding the ball | At most three steps and three seconds; then pass, shoot or dribble |
| Feet | Court players may not play the ball with the leg below the knee |
| 7-metre throw | Awarded when a clear chance to score is illegally stopped; a shot from the 7 m mark with only the goalkeeper to beat |
| Punishments | Warning (yellow card), then a 2-minute suspension, then disqualification (red card) |
| Time | Two halves of 30 minutes for adults; 25 minutes is usual for ages 12 to 15 |
Figure 1. The handball court. Blue shading: the goal areas. Dashed line: the 9 m free-throw line. Diagram: Ganzaa.
In attack, teams line up with two wings near the side lines, three backs (left, centre and right) around the 9 m line, and a pivot who works among the defenders on the 6 m line.
A counter-attack is described in waves, from the fastest and most dangerous to the slowest:
After the third wave the team settles into its normal positional attack.
Figure 2. First wave. Red wins the ball; the goalkeeper throws long (dashed arrow) to a sprinting wing, while blue players race back. Diagram: Ganzaa.
Umutoni, the goalkeeper, catches a shot. Her right wing, Keza, is already sprinting. Two opponents are near the halfway line; the others are still near Umutoni's goal area.
Decision. Umutoni throws long, immediately, into the space ahead of Keza. Keza catches in stride, takes her three steps, and shoots with only the goalkeeper to beat. Waiting even two seconds would let the defenders get back.
Safety. Keep the run-off areas beyond the side and goal lines clear of benches and bags, because counter-attackers arrive at full speed. Contact from behind on a player who is running in on a counter-attack is dangerous and is punished severely, often with a red card.
Tip
Memory hook: "Win it, look long, run wide." For an exam question on the counter-attack, name the three waves in order, and say who runs in the first wave (the fastest players, usually the wings).
A player catches the ball, takes four steps and shoots. What is the call?
Solution. Travelling. Only three steps are allowed while holding the ball. The ball goes to the opponents as a free throw.
Why do the wings usually run the first wave?
Solution. They are often the fastest players, and in defence they stand wide and furthest forward, so they have the shortest reaction and a clear running lane.
Three attackers arrive against two retreating defenders. Which wave is this, and what should they do?
Solution. Second wave. Pass quickly to keep the extra attacker free, and shoot from close range before the other defenders arrive.
A defender pulls back a counter-attacker's shirt from behind to stop a clear chance. What is likely to follow?
Solution. A 7-metre throw for the attacking team, and a severe punishment for the defender: contact from behind on a counter-attack is often a red card.
Remember
Sources and credits
This lesson adapts CC BY-SA material and is shared under CC BY-SA 4.0.