Basketball Game Situation
Senior 3 · Physical Education
Basketball Game Situation
Lesson 1 of 3
25 min
Five defenders can guard five attackers. Offensive tactics exist to break that balance for a moment: to create two attackers against one defender, or an open shooter, before the defence can recover. In Senior 2 you learned about spacing, ball movement and screens. In this lesson you refine three tactics that every team from school level to the professional game uses: the fast break, the give-and-go and the pick-and-roll, and you practise them in exercises that end with a shot.
Definition
Fast break: attacking quickly after winning the ball, before the defence is set, to create more attackers than defenders near the basket.
Give-and-go: a player passes to a teammate, cuts towards the basket and receives the ball straight back.
Screen (pick): a legal block in which an attacker stands still in the path of a teammate's defender. In a pick-and-roll the screener then turns and moves ("rolls") towards the basket.
Backdoor cut: a cut behind an over-playing defender towards the basket.
Pass to a teammate on the wing, take one step away to make your defender relax, then sprint to the basket with your hand up as a target. If your defender stays between you and the ball, cut behind him (backdoor) for a bounce pass.
Video: "Tips, Skills and Drills: Pick And Roll", USA Basketball. Watch the screener set a still, wide screen and the ball-handler wait for it before driving.
Worked example
Worked example: which shot is worth more? In a season of school matches, a team's lay-ups go in 56% of the time, its mid-range shots 38% and its 3-point shots 30%. Points per shot are found by multiplying the success rate by the shot's value.
Tactics that create lay-ups (fast breaks, rolls and cuts) are worth most; a long 2-point shot is worth least.
Tip
Wait for the screen. The commonest pick-and-roll mistake is going too early. Count "one" after the screener plants his feet, then go, brushing past his shoulder.
Warning
Common mistakes and safety. Moving screens and screens set too close to a moving defender are fouls and can cause hard collisions; give a moving defender room to stop. On fast breaks, finish and keep running under the basket rather than stopping dead, and keep the area behind the baskets clear of benches and bags.
Practice
Remember
Sources and credits
This lesson adapts CC BY-SA material and is shared under CC BY-SA 4.0.