Handball Game Situation
Senior 3 · Physical Education
Handball Game Situation
Lesson 1 of 3
25 min
Handball teams score in two ways. The fastest is the counter-attack: win the ball and sprint past the defence before it is organised, for an easy shot against the goalkeeper alone. When that is impossible, the team builds a positional attack against a set defence, moving the ball and the players until a gap opens. In Senior 2 you practised the counter-attack and goalkeeping; now you learn the positional attack, its six positions and its basic moves, and how the rules on passive play force you to keep attacking.
Definition
Counter-attack (fast break): an attack launched immediately after winning the ball. The first wave is one or two players sprinting for a long pass; the second wave is the rest of the team arriving quickly to attack before the defence is set.
Positional attack: an organised attack against a set defence, with players in fixed positions.
Cross: two attackers run diagonally across each other's paths and the ball is passed between them, to confuse the defenders.
Piston movement: a back player runs forward to threaten the gap, passes, and then moves back to his position, ready to go again.
Passive play: keeping the ball without a recognisable attempt to attack or shoot.
Figure: the six attacking positions against a 6-0 defence. In the cross, the defenders must decide in a moment whether to stay with their own attacker or switch; any hesitation leaves a shooter free.
Video: "Tactical Moves in Offense Set-play by Peter Kovacs", European Handball Federation. Watch the crosses and piston movements; notice how the back players run at the gaps before passing.
Worked example
Worked example: is it a goal? The left wing jumps from outside the goal area, throws while in the air above the goal area, and lands inside it. The ball goes in.
Worked example
Worked example: counting passes after a warning. The referees show the passive-play warning. Team A then makes passes 1, 2, 3 and 4. The player who receives the 4th pass passes again instead of shooting.
Tip
Threaten first, pass second. A pass is only dangerous if the passer first made a defender step towards him. Run at the gap, make the defender commit, then pass.
Warning
Common mistakes and safety. Standing still to wait for the ball makes passing slow and invites passive play. Never throw at the goalkeeper's head: under the 2025 rules hitting the goalkeeper's head with a 7 m throw earns a 2-minute suspension unless he moved his head into the ball. Land on both feet after a jump shot, and watch for defenders' feet.
Practice
Remember
Sources and credits
This lesson adapts CC BY-SA material and is shared under CC BY-SA 4.0.