Rwandan Traditional Games and Dances
Senior 1 · Physical Education
Rwandan Traditional Games and Dances
Lesson 3 of 4
22 min
Igisoro is one of Rwanda's oldest games. It belongs to the family of seed-and-pit games called mancala, which are played across Africa, the Middle East and Asia; its closest relative is omweso from Uganda. It is not a physical game, yet it belongs in PE: it trains counting, planning, patience and the respect for an opponent that every sport needs. You can play it on a carved board, or on 32 small holes dug in the ground, with beans or small stones as seeds.
Players in different places use slightly different versions of some rules, for example which pits you may start from and when you may sow clockwise. Agree the rules with your opponent before you start, and learn the local variations from an elder who plays.

Use the numbered pits in the diagram: 1 to 8 along Player A's back row, then 9 to 16 along the front row.
Turn 1 (simple sowing). From the start position, Player A picks up the 4 seeds in pit 5 and sows into pits 6, 7, 8 and 9. Pit 9 was empty, so the turn ends. Pits 6, 7 and 8 now hold 5 seeds each, pit 9 holds 1 and pit 5 is empty.
Turn 2 (relay sowing). Later, Player A picks up the 4 seeds in pit 4 and sows into 5, 6, 7 and 8. Pit 8 already held 5 seeds, so it now holds 6: the last seed landed in an occupied pit. A picks up all 6 and continues: 9, 10, 11, 12, 13, 14. Pit 14 was empty, so the turn ends there.
Turn 3 (a capture). Now pit 9 holds 3 seeds and pit 12 holds 2. Opposite pit 12, Player B has 3 seeds in the front pit and 4 in the back pit. A picks up the 3 seeds in pit 9 and sows 10, 11, 12. The last seed lands in pit 12, which was occupied and is in the front row, and both of B's pits opposite are full. A captures 3 + 4 = 7 seeds and sows them again from pit 9, the pit where the turn began: pits 10, 11, 12, 13, 14, 15 and 16.
A tactical lesson. A capture needs both of the opponent's pits in a column to hold seeds. So if you keep the front pit of a column empty, the seeds in the back pit behind it cannot be taken.
Tip
Count before you touch. Add the number of seeds to the number of your pit; if the answer is more than 16, subtract 16. That tells you where your last seed will land before you pick anything up. Example: 6 seeds from pit 13 land in 13 + 6 − 16 = pit 3.
How many pits does each player own, and how many seeds does each start with?
Solution. 16 pits (two rows of 8) and 32 seeds (64 ÷ 2).
You pick up 5 seeds from pit 14. In which pit does your last seed land?
Solution. The seeds go into 15, 16, 1, 2 and 3, so pit 3. Check: 14 + 5 = 19 and 19 − 16 = 3.
Your last seed lands in an occupied pit in your back row. What happens next?
Solution. Relay sowing: pick up all the seeds in that pit and continue sowing from the next pit. (No capture is possible from the back row, because only front-row pits face the opponent.)
Your last seed lands in an occupied front-row pit. Opposite it, your opponent has 5 seeds in the front pit and an empty back pit. Can you capture?
Solution. No. Both of the opponent's pits opposite must contain seeds. Because the back pit is empty, you relay-sow instead.
Why is igisoro taught in PE, even though it is not physical?
Solution. It trains concentration, calculation and planning, and the fair play and respect for an opponent that all sports need. It is also part of Rwanda's cultural heritage.
Remember
Sources and credits
This lesson adapts CC BY-SA material and is shared under CC BY-SA 4.0.