Fundamentals of Handball
Senior 1 · Physical Education
Fundamentals of Handball
Lesson 2 of 3
22 min
Passing is the fastest way to move the ball, but sometimes no pass is on. Then a dribble lets you keep the ball and move into space. And every attack must end in a shot that beats the goalkeeper. This session teaches the dribble rules, which catch out many beginners, and three ways to shoot.
Each of these faults gives a free throw to the other team.
When to dribble: to move into free space when no pass is possible, or to break away with no defender in front of you. Otherwise pass: it is faster.
The goalkeeper covers the middle of the goal with her body. The best targets are the corners, especially the low corners, which are hard to reach quickly.
Figure 2. The goal as the shooter sees it. Diagram: Ganzaa.
The 6 m line belongs to the goal area. If an attacker steps on it or inside it before releasing the ball, a goal does not count and the defending goalkeeper restarts play with a goalkeeper throw.
It is awarded when a clear chance to score is stopped illegally. The thrower keeps one foot behind the 7 m line and waits for the referee's whistle; only the goalkeeper may defend, and she must stay 3 m from the thrower (a short mark on the floor shows the spot). Throwing the ball at the head of a goalkeeper who is standing still is punished with a red card.
Gatete jumps from just outside the 6 m line, shoots while in the air, and lands inside the goal area. The ball goes into the low corner.
Decision. Goal. He took off from outside the line and released the ball before landing, so landing inside the area afterwards is legal.

Warm-up (8 minutes). Jog while dribbling, changing hands. Then dynamic stretches: walking lunges, leg swings and arm circles. Throw 10 passes at half power, then 10 at three-quarter power, to prepare the shoulder for shooting.
Skill drills (22 minutes).
Game (6 minutes): 7-metre competition. Each player takes one 7-metre throw against a goalkeeper; players who score stay in. Change goalkeeper often.
Cool-down (4 minutes). Walk, then stretch the shoulders, chest, forearms, calves and thighs, 20 seconds each.
Tip
Memory hooks. Dribble rule: "three, dribble, three, then release". Jump shot: take off from the foot opposite the throwing arm, just like a basketball lay-up. Shooting: "corners, not keeper."
Keza catches, takes three steps, dribbles, picks the ball up, takes two steps and passes. Is this legal?
Solution. Yes. After the dribble she may take up to three more steps; she took two and then passed.
Habimana, a left-hander, wants to take a jump shot. From which foot should he take off?
Solution. His right foot, the foot opposite his throwing arm.
An attacker steps on the 6 m line, then jumps and scores. Does the goal count?
Solution. No. The line belongs to the goal area, so he entered it before releasing the ball. The defending goalkeeper restarts with a goalkeeper throw.
Why are the low corners good targets?
Solution. They are furthest from the goalkeeper's hands and head, and she has to drop and stretch a leg or arm very quickly to reach them.
Remember
Sources and credits
This lesson adapts CC BY-SA material and is shared under CC BY-SA 4.0.