Handball Techniques
Senior 4 · Physical Education
Handball Techniques
Lesson 3 of 4
30 min
A handball goal is 3 m wide and 2 m high, an opening of 6 m², and a good goalkeeper with arms and legs spread can cover a large part of it from the right position. So scoring is not about throwing as hard as possible at the goal; it is about shooting from a good angle, at the right moment, into the space the goalkeeper cannot reach. In Senior 1 you learned the jump shot and the basic set shot. This lesson refines the main shots, uses geometry to show why position matters, and covers the rules on shooting, including the 7-metre throw and the new rule that protects a goalkeeper's head.
Definition
Jump shot: a shot thrown at the top of a jump, usually from the back court over the defenders, or from the wing or pivot while flying into the air over the goal area.
Set (standing) shot: a shot thrown with one foot on the floor, used for surprise shots from distance and for the 7-metre throw.
Dive (falling) shot: a shot taken while falling forwards into the air over the goal area, used by pivots and wings close to goal.
Wing shot: a jump shot from the side of the court in which the wing jumps into the air over the goal area to widen the angle.
Lob: a soft, high shot over a goalkeeper who has come off the goal line.
Shooting angle: the angle between the lines from the ball to the two goalposts: the width of goal the shooter can see.
7-metre throw: a penalty shot from the 7-metre line, awarded when a clear chance of scoring is destroyed illegally (IHF Rule 14).
| Shot | Teaching points |
|---|---|
| Jump shot | Run-up of up to 3 steps; take off from the foot opposite the throwing arm (left foot for a right-hander); drive the other knee up; ball high behind the head, elbow at or above shoulder height; throw at the top of the jump with trunk rotation and a wrist snap; land on the take-off foot or both feet. |
| Set shot | Opposite foot forward; ball high and back; turn the hips and trunk; whip the arm through; the back foot may drag but one foot stays in contact for the 7-metre throw. |
| Wing shot | Run along the goal-area line and take off as near to the corner of the area as possible; jump in towards the goal centre to widen the angle; decide late, near post or far post. |
| Dive shot | From the pivot or wing: lean forwards, push off one foot, throw before landing, land on the hands and forearms and roll safely. |
| Placement | Low shots near the posts and high shots in the far top corner are hardest to save; shoot to the side the goalkeeper has left open; vary height and timing. |
The rules (IHF, 1 July 2025, summarised). A goal is scored when the whole ball has crossed the goal line inside the goal (Rule 9). Court players may jump over the goal area and shoot, as long as the ball is released before they land in it; entering the area after playing the ball is not penalised if it gives no advantage (Rule 6). In the 7-metre throw the thrower must shoot within 3 seconds of the whistle, may not touch or cross the 7-metre line before the ball leaves the hand, and must keep part of the same foot on the floor until the release (Rules 14:4–5 and 15:1). If an unhindered shooter in open play, or a 7-metre thrower, hits the goalkeeper's head first and the goalkeeper was not moving the head towards the ball, the shooter receives an immediate 2-minute suspension (Rule 8:8d).
Worked example
Worked example 1: the angle a shooter sees. Put the goal centre at the origin, with the posts at . A shooter at metres out and metres to the side sees an angle
The jump into the area widens the wing's view of the goal by more than a third. That is why wings take off as close to the corner as they can and fly towards the centre before they shoot.

Worked example
Worked example 2: where do our goals come from? A school team records its shots over three matches (illustrative figures).
| Position | Shots | Goals | Success |
|---|---|---|---|
| Back court (9 m or further) | 30 | 12 | |
| Wings | 15 | 9 | |
| Pivot (6 m) | 14 | 10 | |
| 7-metre throws | 7 | 5 |
Overall: . Almost half the shots came from the back court, the least successful position. The team should use its back-court players to draw defenders and pass to the pivot and wings, and shoot from distance only when a defender leaves a gap. The shots from close range are better partly because of the wider angle (Example 1) and partly because the goalkeeper has less time to react.
Video: "Jump shot — Basic technique 1 | Handball at school", IHF Education Centre. As you watch, check the take-off foot, the height of the throwing elbow and when the ball is released.
Tip
"Look one way, shoot the other." Goalkeepers read the shooter's eyes and arm. Keep the arm high so the ball could go anywhere, and decide the corner as late as possible.
Warning
Common mistakes. Taking off from the wrong foot. Dropping the elbow (the shot is weak and easy to read). Shooting from a narrow angle when a team-mate is better placed. Landing in the goal area before releasing the ball. Always aiming at the same corner.
Safety. Never aim at the goalkeeper's head: besides the danger, it now brings an immediate 2-minute suspension. Learn the dive shot on mats first, landing on the hands and forearms and rolling, not on the knees or chest. Goalkeepers in practice need a warm-up before facing hard shots.
Practice
Remember
Sources and credits
This lesson adapts CC BY-SA material and is shared under CC BY-SA 4.0.
Quick check
Which take-off foot does a right-handed player use for a jump shot?